Both bet types offer depth to the game and increase the value of the experience
In online craps, the Come and Don’t Come bets add a layer of complexity and strategic depth to the game. These bets are often favored by experienced players seeking alternative avenues to capitalize on the unpredictable nature of the dice.
The Come bet is akin to a pass line bet and is typically made after the point has been established. If the shooter rolls a 7 or 11, the Come bet wins. On the other hand, rolling a 2, 3, or 12 results in a loss. Should any other number be rolled, it becomes the “come point,” and the bet moves to that number. Subsequent rolls of that number result in a win, while a 7 leads to a loss.
Conversely, the Don’t Come bet operates in opposition to the Come bet. Placed after the point is established, it wins on a roll of 2 or 3 and loses on a 7 or 11. Rolling a 12 results in a push. Once the Don’t Come point is established, subsequent rolls of a 7 lead to a win, while rolling the point results in a loss.
Strategically, these bets allow players to take advantage of additional betting opportunities beyond the basic pass line bets. They thrive on the uncertainty inherent in each roll of the dice, adding an extra layer of excitement for those who enjoy a more dynamic craps experience.
One key advantage of Come and Don’t Come bets is their ability to be placed or removed at any point during the game. This flexibility enables players to adapt to the unfolding dynamics of the game and make strategic decisions based on the current state of play.
Emma Rodriguez is the Proofreader at the Big Blind, with seven years of experience and five years in online gambling. She plays a crucial role in maintaining content quality by ensuring error-free, reader-friendly information about the gambling industry.